Golden Sun: Dark Dawn Endgame Class Setup Guide By ElectricArcher Version 1.2, September 25, 2013 Version History: 1.0: 3/7/2012. ... Golden Sun: Dark Dawn ~ Djinn Guide ~ Third Part - Duration: 3:23. In the forested area between the Passaj Mountain Climb and Kaocho. Hop on the lily pads to the right and climb up that ladder. Belinsk after the Luna Tower activates and before fighting the monsters in the Belinsk Docks when the eclipse occurs. Damage and drop a foe's Defense with heat. Champa Camp. The Djinn Guide can help clarify a Djinni's abilities, and it also explains the source of a Djinni's powers. Go down the ladder, and head down with the river by your side to the town part of Kaocho. In an interview with Nintendo Gamer, Hiroyuki Takahashi said that if enough users ask for a new Golden Sun, it might just happen. Use Arid Heat on the bowl to lower the level, then go up into the new revealed passage. Mars 1- forge psynergy training grounds 3. Slash a foe with ice to reduce its Attack. Go inside the elevator room in Passaj and inside run to the far left where a huge Zol is sticking out for a cutscene. In Barai Temple. Attack and stun a foe with unbearable heat. Enter the building at the bridge and climb up to go outside. Questions. Published: Jan 12, 2011. Create a protective barrier against attacks. At around the middle part of the staircase, use Grip and pull yourself to the left flag pole. Talk to everyone if you wish, then head to the east end of town. Use Fireball on the nearby cart, hop in, and use Fireball to go. From here, move up, right, down, left, up, left, down, right, down. Burn a foe and blind its allies with brilliance. It'll move out of the way so you can reach the Djinni. Attack and siphon a foe's HP with a kiss. South of the east exit of the Lumber Yard on the World Map. By simply being near an Adept, they grant new overall boosts in stats and new Psynergy to harness. Tangle Bloom is your introductory boss and basically a pushover. Reduce foes' Agility with tidal disturbance. Attack with molten metal through defenses. Negotiate a temporary cease-fire for a turn. Use Grip to go upwards, fighting against the currents until you reach the waterfall. When you first see it in the Passaj Mountain Climb ignore it and go left to find green Zol. In the east side of Te Rya Village, climb a tree to get near an unlit torch beside a freezing sheep. This is my newest FAQ for yet another great RPG, this time it is Golden Sun: Dark Dawn. Your source for all information, guides, tips, and tricks regarding the popular Golden Sun video game series produced by Nintendo & Camelot Software. Sveta has this Djinni when she joins your party. Boost party Agility with a surge of energy. In an interview with Nintendo Gamer, Hiroyuki Takahashi said that if enough users ask for a new Golden Sun, it might just happen. Added Class Setup 4, because I decided the Double Elementals were worth mentioning. It was released on the Nintendo DS platform and is a continuation of the story started in Golden Sun and Golden Sun: The Lost Age. The Djinn Guide is automatically filled as the player acquires new Djinn. Restore party HP with the life-giving seas. Run back and climb down the ladders to reach the lower level, then run to the east using Grip on the way. Walkthrough; Weapons Guide; Multimedia. sailing to Burning Island Cave finding the Umbra Knuckles finding mars djinn Flare awaiting for the twister to Otka Island finding jupiter djinn … Golden Sun » Djinn Guide » Encyclopedia ; Now's Our Chance! Belinsk Ruins B2 after passing through the Sun/Moon/Matter gate. Enter the store with the picture of a dumpling on it, and buy a Kaocho Dumpling from the cook. nor is this site official in any form imaginable. You need to get the Cave-door key from Obaba's room (top right room of 3F), before entering a secret cavern near the boats outside. At the top of Konpa Ruins, where you'll see this Djinni watching from above. Kolima Forest is a dungeon-style area in northeastern Angara, near the town of Kolima.While on its own it's rather short, it is a lead-up to Tret Tree, a second dungeon-style area that should be counted together with this as one set of dungeon areas.It is visited at least once in Golden Sun, and is the home of the tree spirits Tret and Laurel. Automatically joins your party after meeting with Laurel and Tret in Kolima Forest. Mikey's Walkthroughs 38,553 views In the southeastern part of the area, there's a tree beside a villager you can hop on. Before you leave, go to the SW area of town and use Cold Snap on the puddle. The group thinks that it's a good chance to capture it, but Flint responds that it isn't necessary -- Isaac was worried so he sent Flint to be with you. Use Whirlwind on it and use it to move on. Boost party Defense with a protective shell. Attack and delude a foe with whirling air. Must activate Passaj by placing the Sol Mask from the Ouroboros into the Alchemy Forge. Be nearby and use Fireball on the Djinni to make it move. Gaia Falls Islet, which is found far east at the edge of the world. The Djinn Guide contains detailed information on all the Djinn available in the game. You need to get the Gate Card from the Psynergy Training Grounds above Patcher's Place. Hug the NW part of the room and enter the doorway on the left side. Climb up the cliff to the left of the Djinni to reach the Psynergy Training Grounds. Soundtracks; Sprites; Djinn Guide. That's because there are 83 entries in the encylopedia. Shield allies from damage with a hard shell. Restore party PP with a psychic flare-up. ... During the introductory cut scene, you'll be introduced to the concept of Djinn. Temporarily lent to you by Isaac while in Tanglewood. Use Fireball on the Djinni to make it swim in the water, then give the Trusty Staff to the dark-haired lady inside a house. Go down, left, up, right, and get off here. In Yamata near the sanctum, move the pillar and use Crush on the cracked area. Golden Sun: Dark Dawn Walkthrough. Start by entering the item shop, then make your way around by hopping from branch to branch. It is much like the Encyclopedia (also introduced in Dark Dawn), only more specialized. Golden Sun Dark Dawn continues a classic series with a saga set 30 years after the healing Golden Sun rose on the land of Weyward. Golden Sun: Dark Dawn Walkthrough = Part 1 Part 2 Part 3 Part 4. Return to the upper level and meet it. +8 +4 There are no Djinn to grab, and there are no treasures to find. Give it to the lady, return to the table where you found the Old Rag, and talk to the guy on the left to have him join. Cure party status effects with fresh dew. Follow her out and she'll fish the Djinni out. Smite and lull a foe to sleep with aromas. Crush the peg beside the Djinni to elevate it where it'll hop off. The Snowdrift Shrine. May revive a downed ally with earth energy. Usually revives downed ally with life embers. Push the Zol to the right. Djinn are creatures that embody the essence of each element: earth, water, fire, and wind. You can miss a lot of Djinni in the end, so be sure to check before reaching any point! Met southwest of Tonfon (world map), in the forest within the eclipse. Here, we've identified some points in the story that you should look out for. Stun and injure a foe with explosive force. Ever wonder why it has been said there were over 80 to collect? Golden Sun: Dark Dawn As in The Lost Age, there are a total of 72 Djinn. Head to the far left to slide down. Get the ship picked up by it and it'll automatically drop you off at the island. Presently, there are 31 Venus Djinn, 30 Mercury Djinn, 30 Mars Djinn, and 28 Jupiter Djinn. Use Growth and make your way to the ice pillar so you can enter the house. For those of you who do not want a full walkthrough and just need some help with bosses, this section is for you. When the Djinni sees you and hides, use Whirlwind to reveal it. continuing Phantasmal Bog finding mars djinn Glare fighting Sludge(boss) getting jupiter djinn Wisp Following Pewter through Kolima Forest ... Golden Sun: Dark Dawn Walkthrough - … After Amiti joins, go to Kaocho. Use Rief's Douse on the flame slightly northwest, hop over, and continue upwards into the Harapa Ruins. Restore party PP with refreshing fragrances. Found at Konpa Gate. Move the pillar up one to block its path in the grass. I'm an enormous fan of the first two Golden Suns, and I was happy to hear that there's going to be a continuation to the series. Be sure you meet with this Djinni before moving on. Shuupuff 21,280 views. Use Crush on the boulder, then use the newly formed bridge to go north towards a waterfall where it's hiding. When you get through, climb up to the higher level and jump on the tree. Venus; Name Description HP PP ATK DEF AGL LCK Location; Flint: Strike a blow that can cleave stone. I have no idea how it took 7 years to get a new Golden Sun game, but the draught is over. It is the white sparkle icon indicated in the upper map. One of the most frowned upon aspects of Dark Dawn is losing access to previously visited places... permanently. Push the pillar with … Near the front of Briggs's ship is a bowl. Slide it to the right to create the path. https://goldensunwiki.net/w/index.php?title=Djinn_Guide&oldid=59705, a Creative Commons Attribution-ShareAlike 3.0 Unported License. It is worth mentioning that there are actually 83 entries in Dark Dawn's Djinn Guide. Make sure you have full health, as well. Near the sun and moon tiles are two statues that can be shoved around. Boost party Resistance with a moist sheen. Complete Goma Highlands Road and enter Carver's Camp. Ever wonder why it has been said there were over 80 to collect? Note: Even though the walls close off the entrance to Belinsk Ruins, you can still use Retreat until Point 3 is reached. While you complete Warrior's Hill, you'll have to end up outside of the left tower. Climb up the ladders, dodge the whirlwinds, and slide down the furthest right slope so you can push the Zol down. Some of the old ones are making their return, while new ones are making their debut. Flint: This spirit was Isaac's very first Djinni. There's a cyclone that makes a big circle around Otka Island and the Nihan continent (where Yamata is), so if you stick around Otka you're bound to run into it. When you climb to the very top and see it, it'll slide down. Use Eoleo's Thermal on the updraft nearby and use it to go up. Notify me about new: Guides. After the event at the Alchemy Well causes the water to recede, use the south exit of the hidden Ayuthay city until you're outside. Golden Sun: Dark Dawn Boss Fights. Talon Peak after defeating the Mountain Roc. Temporarily lent to you by Garet while in Tanglewood. Use it to reach the Djinni. Push the statue all the way to the left. They were excellent; some of the best and most original RPG's on the system. Eoleo has this Djinni when he joins your party. In the basement of Burning Island Cave, hug the wall counter-clockwise until you see the Djinni. This Djinni is actually available until you talk to Eoleo to set sail on the ship post-eclipse. Met on the world map north of Border town, along the coastline where there's no beach. talking with the musicians travel north of the map finding venus djinn Gears Exploring Border Twon Mine and finding summon: Ullysus meeting … Move the left box once to the right. Deep in the Yamata Ruins. It's inside one of the final rooms (Taurus) trapped inside the jaws of a lion head, but using Fireball on it will free it. West part of the Kolima Junction. Flint talks a great deal, but is both knowledgeable and nice, so no one complains. 11 of these Djinn (5 Venus, 6 Mars) are only available during the tutorial dungeon, Tanglewood, and are "returned" to Isaac and Garet afterwards. Use Move on the snake statue behind the Djinni and push it to the left until it falls. Outside, use Grip to get closer to the Djinni. A new generation of heroes must solve the Vortex mystery before their home is swallowed into oblivion. However, due to Dark Dawn featuring new Djinn alongside returning Djinn, this "balance" has been slightly disturbed. Home » Golden Sun: Dark Dawn » Djinn Guide ; Introduction. Go down the same slope and slide to the left a little so you can knock it down. Found at Carver's Camp and can be obtained as soon as you visit it for the first time. Golden Sun Realm is in no way endorsed by any of these companies, Go through its body until you get to the other side and use Crush on the edge of the crumbling cliff to fall where the Djinni is. The tea house will now be open. Hop on top of the tree to the right, climb down, and use Growth on the sapling to climb down. Move the right box down two times, left once. Golden Sun Dark Dawn Wiki Guide ... That's what we meant earlier about everyone needing to carry a relatively similar number of Djinn: you have to split your four Djinn … The original Golden Sun had only 28 Djinn (7 per element), while The Lost Age introduced 44 more (11 per This game takes place 30 years after the events of the first 2 Golden Sun games. At Patcher's Place, run up to the higher levels of the store until you are outside. The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Golden Sun: Dark Dawn – Djinn/Summon Location List DS. Use Whirlwind on the Zol and make it across to the Djinni. Step on the button to open the doors, then go south all the way. From there on it's fairly straight forward. Harun Village, use Crush to break the boulder and solve the log puzzle. The ship is needed. Hop over the lily pads. Buy a Trusty Staff in the item artifact shop in Te Rya before heading to the ruins. Inside, all it takes is Himi's Search Psynergy to get to Lull. Port Rago Canal. Some of them belong to Isaac and Garet, so you don't get to keep them. Golden Sun: Dark Dawn Nintendo DS walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for Nintendo DS ... let's say your best summon is Coatlicue, who requires 3 water and 3 wind to cast. Use it to slide left to the main room. While completing it, you'll find a room with a yellow tablet. Tanglewood: Tangle Bloom. There's a patch of grass to the south. Use Grip to move to the house on the right and go downstairs. Golden Sun: Dark Dawn - Djinn Guide The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Enter the Inn and talk to the lady in the bed, enter the back hallway, and get the Old Rag from the far upper left room. Climb down, use Growth, and you'll reach the Djinni. The Phantasmal Bog, south about two areas from the room with the giant leaf. Golden Sun: Dark Dawn – Guides and FAQs DS. Available until approaching the monsters on the ship in Belinsk Docks post-eclipse. Revive a downed ally with near certainty. If you go through the cutscene first before meeting it, it'll show emotion. Use Arid Heat on the bowl if there's water in it so you can climb down to it. It is located inside the Dream Tree which is inside Kolima Village. ... Really Useful Codes (DS) North America. Golden Sun Dark Dawn Walkthrough 7 Konpa Ruins pt2/Konpa cave - Duration: 13:53. All Djinn now have a unique physical appearance. Read More | Comments. Tonfon. Completed the guide 1.1: 3/8/2012. The Djinn Guide is a feature introduced in Golden Sun: Dark Dawn. To solve the small puzzle, slide the Zol right. Head up to meet with the Djinni. Boost party Resistance with a gentle wind. Run through and exit south using the left exit. Cheats. Found on the Overworld as soon as you take your first few steps forward. Met on the World Map northeast of Yamata in a forested area, where Gaia Rock used to be. Rief has this Djinni when he joins your party. Also see Cheats for more help on Golden Sun: Dark Dawn. Earth Psynergy Growth: PP 4 : Create a surge in plant growth. I am by no means perfect, and have always viewed my guides as community driven. Click on a djinni's name to view detailed information. Climb to the top by going to the left side and using Growth on the sapling. Inside, go south through the islet to go outside and enter through a different entrance. After it goes up, go around counter-clockwise to chase it back to the pole. 1. Boost party Agility with wind at your back. Part 1; ... exploring can lead you to some summons or Djinn that we won't cover if they're too far out of the way of the story. Roll the vertical log to the left so it meets up with the other two. Push the pillar down, then slide down. Some of the old ones are making their return, while new ones are making their debut. Talk to the man in town who is blocking the way to the Djinni and he'll move. Enter the palace area of Kaocho. Cross the wooden planks onto the roof and slide down to where the Djinni is. Boost party Defense with a hard covering. Golden Sun Dark Dawn Walkthrough. In the northwest area, go around the house and use Move on the pillar twice to bring it down to act as a bridge back to the west. Stand on the raft to the left and use Whirlwind to push you down and right. Save before you do this and inactivate all your Djinn. Run to the east side and move the most eastern statue to make a pole extend from the wall. Like most of you, I've been waiting for this game for a very long time. Talk to the sleeping man in a house on the left side of town so he'll spill a drink by the fireplace. Log In to add custom notes to this or any other game. Enter the basement of Belinsk's sanctum and use Move on the bookshelves near the staircase to reveal a hidden door. Restore an ally's HP before others can act. Golden Sun: Dark Dawn Walkthrough & Strategy Guide. Boost party Attack with a call to victory. No banter or commentary here, just pure information pulled from the main part of the guide. Get off and hop on the next raft. Usually revive a downed ally with grieving. Slide on the ice to the east side of the room. Rotate the middle staircase to reach it. Use Slap to bring it down. This guide will strive to bring you everything you need to complete Golden Sun: Dark Dawn. Psynergy Vortexes are draining power from the land. Jupiter 1 - gust carvers camp/goma highlands 4. Attack and stun a foe with electric force. Champa. Some return from past Golden Sun games, while others are brand new. Golden Sun: Dark Dawn Walkthrough - Part 57: Otka Island[Ancient Devil](Optional Dungeon 1) - Duration: 21:42. Golden SunTM is a registered trademark of Nintendo/Camelot (c) 2001-2021. Some of the Djinn from the first two games appear, along with some new ones. Log In to add custom notes to this or any other game. Buffet foe (perhaps twice) with gale force. Kolima forest, as seen from the overworld. Venus Djinn are from the earth, Mercury Djinn are from the water, Mars Djinn come from fire, and Jupiter Djinn are based on wind. Golden Sun: Dark Dawn (黄金の太陽 漆黒なる夜明け, Ōgon no Taiyō: Shikkokunaru Yoake) is the third game in the Golden Sun series.Originally shown as "Golden Sun DS," the game was revealed to have the subtitle "Dark Dawn" on June 15, 2010. Go in the left door. Otka Island is an island with a metallic labyrinth within a cave, hidden away amidst reefs in the middle of the Otka Sea, between Port Rago of the Morgal Region of Angara and the Nihan Islands, where Izumo was in The Lost Age and where Yamata City is in Dark Dawn. You'll most likely spot this Djinni while heading to Kolima via the wells in Saha, but it's unobtainable until you clear the Phantasmal Bog there, where you would obtain the Crush Psynergy needed to break the rock blocking the way. A Djinni is a monster you attach to yourself like a leech. Hop on the roof to make it there. Cold Snap the puddle, then push the vertical log to the right. Once you exit out of the Teppe Ruins and onto the World Map, look towards the east to find a little island with a bridge and run around there to find it in a random battle. ThePhantasmal Bogis a dungeon visited byMatthew's party inGolden Sun: Dark Dawn. Apollo Sanctum Gate, in the Venus room. There are four Djinn classes, one for each element. Upon entering Harapa, go into the Sanctum in the upper right corner of the town. Use Slap on the sleeping ferryworker. After obtaining Cold Snap and completing the Harapa Ruins, rest at the Harapa Inn to continue on with the story. Once inside, go up the staircase and through the door to end up outside again. The desert islet south of Harapa (world map). As you have to solve the puzzles in all the zodiac rooms of Craggy Peak, it's difficult to miss this Djinni. Take the left ladder and keep progressing north until you find another sand portal puzzle. Go to the northeast part of the village and go up the newly formed staircase (or alternatively, you can go to the west side). Enter the room below it and solve the puzzle to earn the Grip Crystal. Attack with force that may knock foe out. It is viewable in-game while your action menu is open, appearing as an option alongside returning menus like Psynergy, Djinn, status, and so on. 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